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	<title>gameviewpoint.comgameviewpoint.com - Views on the business and development of games</title>
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	<link>http://gameviewpoint.com</link>
	<description>Views on the business and development of games</description>
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		<title>Big project, 1 person, not a lot of time</title>
		<link>http://gameviewpoint.com/big-project-1-person-not-a-lot-of-time/</link>
		<comments>http://gameviewpoint.com/big-project-1-person-not-a-lot-of-time/#comments</comments>
		<pubDate>Fri, 20 Apr 2012 17:20:12 +0000</pubDate>
		<dc:creator>Phil</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://gameviewpoint.com/?p=218</guid>
		<description><![CDATA[As a lone developer there are lots of pressures on you, apart from the obvious (paying bills) there&#8217;s the pressure to make sure you ride any success trains that are flying along before they are out of site (although there&#8217;s usually another train along at some point). This seems to be the situation with iOS [...]]]></description>
			<content:encoded><![CDATA[<p>As a lone developer there are lots of pressures on you, apart from the obvious (paying bills) there&#8217;s the pressure to make sure you ride any success trains that are flying along before they are out of site (although there&#8217;s usually another train along at some point). This seems to be the situation with iOS games, and even though we might not be in those heady early days when simple games could make a lot of money, there&#8217;s no doubting that mobile is the place to pitch your tent especially if you are a 1 man band.</p>
<p>So with all that being said, I&#8217;m coming to the end of my first iPhone game, which hopefully will be done in a week or 2 and then sent over to Apple for approval. I regard this first project as somewhat of a learning experience, although I think it&#8217;s turned out to be a great little arcade/puzzle game, and I&#8217;m curious to see how it goes. I&#8217;ll post a kind of post mortem once it&#8217;s been on the app store a few weeks.</p>
<p>But to the point of this post. It&#8217;s obvious to me that if you are going to try to make an impression on the app store you need to do it with something of quality. Yes sometimes &#8220;small&#8221; games can go big, but that&#8217;s too much of a lottery approach for me.I think a better approach is to make a splash in an already established game genre, more of the same yes, but with some twists.</p>
<p>The approach I need to take is to work on a game project that have a number of qualities, these can be listed as&#8230;</p>
<ol>
<li>Is more of a niche game genre.</li>
<li>Appeal to an older generation.</li>
<li>Brings something new to the table in that genre.</li>
<li>Is inherently social in it&#8217;s nature.</li>
<li>Is inherently designed for IAP&#8217;s.</li>
<li>Is a project that can contain high quality visuals that are possible for 1 person within a reasonably short amount of time to create.</li>
<li>Is well suited for a community to grow up around it.</li>
</ol>
<p>My &#8220;big&#8221; iOS project fulfills all those criteria. It&#8217;s a fantasy turn based strategy game. Which I&#8217;ll be starting work on at the beginning of May. It&#8217;s a whole lot of work, but my approach is to plan out the schedule into 16 weeks, I&#8217;m hoping that will keep me on track, otherwise I know exactly what will happen, development will drift along and it won&#8217;t be complete until the new year, which might mean me missing that train I mentioned.</p>
<p>&nbsp;</p>
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		<title>OMGPOP goes Instagram</title>
		<link>http://gameviewpoint.com/omgpop-goes-instagram/</link>
		<comments>http://gameviewpoint.com/omgpop-goes-instagram/#comments</comments>
		<pubDate>Tue, 10 Apr 2012 15:15:38 +0000</pubDate>
		<dc:creator>Phil</dc:creator>
				<category><![CDATA[Business]]></category>

		<guid isPermaLink="false">http://gameviewpoint.com/?p=207</guid>
		<description><![CDATA[Been an interesting few weeks, first we had OMGPOP being bought by Zynga for $180 million and now Instagram being bought by Facebook for a billion dollars. So what does that say about the industry we are in? New bubble or wise purchases? There&#8217;s been talk in the main stream press of a new tech [...]]]></description>
			<content:encoded><![CDATA[<p>Been an interesting few weeks, first we had OMGPOP being bought by Zynga for $180 million and now Instagram being bought by Facebook for a billion dollars.</p>
<p>So what does that say about the industry we are in? New bubble or wise purchases?</p>
<p>There&#8217;s been talk in the main stream press of a <a title="BBC Instagram article" href="http://www.bbc.co.uk/news/business-17666032http://" target="_blank">new tech bubble</a>, but I doubt that&#8217;s the case. This is all being driven by mobile, and primarily Apples iDevices. This is why Instagram has been snapped up and Pinterest <a title="Article on Instagram and Pinterest" href="http://news.cnet.com/8301-19882_3-57411546-250/the-only-thing-hotter-than-instagram-pinterest/" target="_blank">hasn&#8217;t</a>, although Pinterest will mostly likely be the next big buy, especially if they can get their mobile version up to speed. But mobile is the tech space to be involved in, everything else is basically a waste a time at this point.</p>
<p>And to follow on from the above I would argue, anything which is not mobile AND social is a waste of time at this point, whether it be games or apps. The direction to success is fairly clear even if the path isn&#8217;t, and that&#8217;s mobile/social apps that are easy to use/play.</p>
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		<title>Assets and Something called Twitter?</title>
		<link>http://gameviewpoint.com/assets-and-something-called-twitter/</link>
		<comments>http://gameviewpoint.com/assets-and-something-called-twitter/#comments</comments>
		<pubDate>Tue, 10 Apr 2012 12:54:19 +0000</pubDate>
		<dc:creator>Phil</dc:creator>
				<category><![CDATA[My work]]></category>
		<category><![CDATA[Twitter]]></category>

		<guid isPermaLink="false">http://gameviewpoint.com/?p=201</guid>
		<description><![CDATA[Just got some graphic assets today for my first iPhone game and they are looking good, now I can really get into things and start putting the game together, designing levels etc. I also purchased the social ANE from milkmangames which I&#8217;m looking forward to implementing into the game. I&#8217;ll be posting back on the [...]]]></description>
			<content:encoded><![CDATA[<p>Just got some graphic assets today for my first iPhone game and they are looking good, now I can really get into things and start putting the game together, designing levels etc. I also purchased the <a title="Milkmangames ANE tools" href="http://www.milkmangames.com/blog/tools/" target="_blank">social ANE</a> from <a title="Milk man games" href="http://milkmangames.com" target="_blank">milkmangames</a> which I&#8217;m looking forward to implementing into the game. I&#8217;ll be posting back on the progress of this project over the coming weeks.</p>
<p>Twitter! ha, I&#8217;ve finally discovered it <img src='http://gameviewpoint.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  Started using it properly about 2 weeks ago and went on a find people to follow spree and I&#8217;m now up to 1300 people, 90% of those are game devs. I&#8217;m also up to about 107 people following me which I&#8217;m kind of happy about, although interestingly I found that when there were hardly anyone following me I didn&#8217;t really have any hesistation tweeting, but as the number of people following me grew I started to feel a responsibility to those people to say something which had actual meaning and worth. And that&#8217;s the thing about (I know this is all been blogged about 5 years ago, but you have to bare with me as I&#8217;m late to the game) Twitter it seems to me you have 3 main types of people using it&#8230;</p>
<ol>
<li>People who use it to advertise</li>
<li>People who use it to talk about their daily lives, whether that&#8217;s actually interesting or not</li>
<li>People who use it to spread interesting comments/articles/links to the rest of the community</li>
</ol>
<p>There are people of course who do all 3, and that&#8217;s a fine line to tread but I think the correct path for me as well. I don&#8217;t like blatant advertising and I don&#8217;t think most people do either so just using it for that works against you. If people like what you have to say, and like who you seem to be then they will be interested in what you are doing, it&#8217;s as simple as that. I&#8217;m aiming for a 1000 followers by the end of the year, it will be interesting to see if I get there or not.</p>
<p>The only negative thing I would say about using twitter is there is so much information coming at you, I havn&#8217;t really found out how to filter it all, or maybe that&#8217;s the point of it anyway.</p>
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		<title>Christmas Crunch &#8211; 5 days of work/177 million plays</title>
		<link>http://gameviewpoint.com/christmas-crunch-5-days-of-work177-million-plays/</link>
		<comments>http://gameviewpoint.com/christmas-crunch-5-days-of-work177-million-plays/#comments</comments>
		<pubDate>Mon, 02 Apr 2012 12:01:07 +0000</pubDate>
		<dc:creator>Phil</dc:creator>
				<category><![CDATA[My work]]></category>

		<guid isPermaLink="false">http://gameviewpoint.com/?p=194</guid>
		<description><![CDATA[Just checked the stats for Christmas Crunch and it&#8217;s at just over 177 million plays, crazy how a game made in 5 days (well actually 3 days with some tinkering) can do so well.]]></description>
			<content:encoded><![CDATA[<p>Just checked the stats for <a title="Christmas Crunch" href="http://www.mindjolt.com/games/christmas-crunch" target="_blank">Christmas Crunch</a> and it&#8217;s at just over 177 million plays, crazy how a game made in 5 days (well actually 3 days with some tinkering) can do so well.</p>
]]></content:encoded>
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		<title>Sparrow and AIR</title>
		<link>http://gameviewpoint.com/sparrow-and-air/</link>
		<comments>http://gameviewpoint.com/sparrow-and-air/#comments</comments>
		<pubDate>Sun, 01 Apr 2012 14:25:55 +0000</pubDate>
		<dc:creator>Phil</dc:creator>
				<category><![CDATA[iPhone Development]]></category>
		<category><![CDATA[My work]]></category>

		<guid isPermaLink="false">http://gameviewpoint.com/?p=192</guid>
		<description><![CDATA[Just a quick note on the latest situation. I&#8217;ve decided to hire someone to do some graphics for my first iPhone game, I was going to do all the graphics myself, and I&#8217;ll still be doing the backgrounds, but I thought to more quickly give all the other elements a professional look, better to hire [...]]]></description>
			<content:encoded><![CDATA[<p>Just a quick note on the latest situation. I&#8217;ve decided to hire someone to do some graphics for my first iPhone game, I was going to do all the graphics myself, and I&#8217;ll still be doing the backgrounds, but I thought to more quickly give all the other elements a professional look, better to hire someone. I&#8217;ve pretty much got all the code done for the game, and that&#8217;s all working well on my iPhone apart from issues with some mouse events which don&#8217;t seem to work perfectly on the iPhone, but I&#8217;ve fudged ways around them.</p>
<p>Next is I&#8217;ve pretty much settled upon what my development tools will be over the coming year, and that&#8217;s Adobe AIR and the Sparrow Framework. AIR covers me for cross-platform and also it&#8217;s AS3 which I know, and Sparrow covers me on the native iOS front, and it&#8217;s also based on the Flash hierarchy. I am finding Obj-c a pain in the ass to get my head around though, AS3 is much more intuitive, hopefully within a few months obj-c won&#8217;t look so foreign to me.</p>
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		<title>Captain Skyro</title>
		<link>http://gameviewpoint.com/captain-skyro/</link>
		<comments>http://gameviewpoint.com/captain-skyro/#comments</comments>
		<pubDate>Thu, 29 Mar 2012 11:34:09 +0000</pubDate>
		<dc:creator>Phil</dc:creator>
				<category><![CDATA[iPhone games]]></category>

		<guid isPermaLink="false">http://gameviewpoint.com/?p=187</guid>
		<description><![CDATA[Quick mention of this new iOS release Captain Skyro which you can get here, fun game by Team Pok Pok.]]></description>
			<content:encoded><![CDATA[<p>Quick mention of this new iOS release Captain Skyro which you can get <a title="Captain Spyro on iTunes" href="http://itunes.apple.com/us/app/captain-skyro/id509997417" target="_blank">here</a>, fun game by Team Pok Pok.</p>
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