So then new blog, I thought it would be good to cover some of the past few years, talk about what went wrong and what went right.
Past
About 5 years ago I decided to try and work on games full time and earn a living from it. It almost didn’t work out, by the end of 2008 I was just about to give up and go back to Flash contract work for ad agencies, when I had a conversation with a certain individual that opened my eyes to what I’d been doing wrong. Basically my “flaw” was I kept coming up with original game ideas. These were ideas that I thought were cool, but I had grown up on the computer games of the 80s where you were expected to basically work at the game to get enjoyment out of it, i.e the opposite of “casual gaming”, so even though the games I created were cool little games, they were not suited for the new generation of casual gamers. Then I hit upon the idea of making a match-3 type game, but giving it a Christmas twist, as it was September by that point. These kinds of “games” were very popular and from what I could fathom pretty easy to code, so I spent about 5 days making one. That game was called Christmas Crunch and up to this point has had about 170 million game plays and has made a lot of money through in-game ads. I won’t go into details as to how much but let’s just say it’s paid most of my living costs for 3 years. That game and that experience taught me a lot, wisdom which I’m happy to pass on in this blog over the coming months.
After Christmas Crunch (which is AS2) I decided to give this new fangled AS3 a try, and my first ever AS3 game was a game called War Droids, which ended up being front paged on NewGrounds, and was my first decent sponsorship deal. I also entered 2 games into the Mochi/Rockstar competition and came 2nd in both parts of it (public and judged) winning a nice amount of dollars and 2 funky looking iPod Nano’s
After that I played around with physics in Box2d and that became the Quest for Power games. Over the proceeding few years I created different types of games, from puzzle to defense, and most recently something in-between called Puzzle Prince. Last december I also launched a new version of Christmas Crunch, my first Facebook game called Christmas Crunch Deluxe.
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